I3D is the leading conference for real time 3D computer graphics and human interaction.

2015 marks the 29th year since the first conference. This time we will be returning to San Francisco, California during February 27th to March 1st, 2015. We invite you to submit papers across the entire range of topics in interaction, interactive 3D graphics, and games.

Like last year, I3D 2015 will be held immediately before the Game Developers Conference (GDC'15) in the Bay Area. This is an excellent opportunity to attend both conferences and see both research and application in real time 3D computer graphics.


Keynote Speaker Slides:


Congratulations to the following authors for being selected to extend their papers to the IEEE Transactions on Visualization and Computer Graphics (TVCG):

  • Aggregate G-Buffer Anti-Aliasing
    Cyril Crassin, Morgan McGuire, Kayvon Fatahalian, Aaron Lefohn
  • Fast, Memory-Efficient Construction of Voxelized Shadows
    Viktor K?mpe, Erik Sintorn, Ulf Assarsson
  • Compressed Coverage Masks for Path Rendering on Mobile GPUs
    Pavel Krajcevski, Dinesh Manocha
  • Frustum-Traced Raster Shadows: Revisiting Irregular Z-Buffers
    Chris Wyman, Rama Hoetzlein, Aaron Lefohn

Congratulations to the award winners:

Best Presentation

  1. Frustum-Traced Raster Shadows: Revisiting Irregular Z-Buffers
    Chris Wyman, Rama Hoetzlein, Aaron Lefohn
  2. Aggregate G-Buffer Anti-Aliasing
    Cyril Crassin, Morgan McGuire, Kayvon Fatahalian, Aaron Lefohn
  3. Simulation and Rendering for Millions of Grass Blades
    Zengzhi Fan, Hongwei Li, Karl Hillesland, Bin Sheng

Best Poster

  • Rapid Photorealistic Blendshapes from Commodity RGB-D Sensors
    Dan Casas, Oleg Alexander, Andrew W. Feng, Graham Fyffe, Ryosuke Ichikari, Paul Debevec, Rhuizhe Wang, Evan Suma, Ari Shapiro


Stephen DiVerdi from Google and Kenny Mitchell from Disney Research will be hosting the Industry Panel titled 'Latency in I3D'. The panelists are:

  • Dennis Harper, Onlive
  • Natalya Tatarchuk, Bungie
  • Lutz Latta, Lucasfilm
  • Warren Hunt, Oculus VR


We are pleased to announce the keynotes for this year:

  • Automating image and video morphing
    Hugues Hoppe, Principal Researcher and Manager of the Computer Graphics Group, Microsoft Research

  • Applied graphics research for video games: solving real-world problems under real-world constraints (Lessons from Destiny's development)
    Natalya Tatarchuk, Graphics Engineering Architect, Bungie

  • Physics in Games
    Matthias M?ller, Research Lead, NVIDIA


Contact: Please send questions to general@i3dsymposium.org for general inquiries, registration, and sponsorship. Direct queries about paper submissions to papers@i3dsymposium.org and poster submissions to posters@i3dsymposium.org.

Important Dates

Unless otherwise specified
all deadlines are at
11:59pm PST.

Submission Website

Registration Site

Updates

  • Mar 9, 2015 - Keynote slides posted.
  • Mar 1, 2015 - Awards posted.
  • Feb 3, 2015 - Papers, posters, and program posted.
  • Jan 28, 2015 - Industry speaker.
  • Jan 6, 2015 - Hotel booking is now available.
  • Dec 19, 2014 - Registration is now available.
  • Dec 9, 2014 - Poster submission details and notification date.
  • Dec 8, 2014 - Registration details.
  • Nov 26, 2014 - Second keynote speaker.
  • Oct 27, 2014 - First keynote speaker.
  • Oct 10, 2014 - Submission system is open.
  • Oct 10, 2014 - Posters information available.
  • Sep 12, 2014 - The I3D 2015 website is live.

Sponsored by: