1997 Symposium on Interactive 3D Graphics
April 27-30, 1997
Providence, RI

Final Program

Sunday, April 27    
  6:00 - 8:00 PM Symposium Reception
Monday, April 28    
  8:30 - 10:00 AM Welcome
- Opening Remarks, Andy van Dam, Michael Cohen, David Zeltzer
- Keynote Address, Bill Buxton
  10:00 - 10:30 AM Break
  10:30 - 11:15 Demonstration Previews
Chair: Robert McDermott


- HL: A System for Haptic Interaction with Complex 3D Graphical Objects
Diego Ruspini, Krasimir Kolarov and Oussama Khatib

- Haptic Rendering of Implicit 3D Surfaces
Kenneth Salisbury and Christopher Tarr

- Camera Arrays May Change the Direction of 3D Interactive Media
Dayton Taylor

- Alice: 3D Interactive Graphics Programing Made Easy
Jeffrey S. Pierce, Kevin Christiansen and Randy Pauch


- Interval Research Corporation
Golan Levin and Paul Debevec

- Intersense
Eric Foxlin and Scott Johnson

- MUSE Technologies
Creve Maples, Craig Petersen, Curtis Gangi and Ken Gant

- Sense8
Jacquie Jarman

- Tectix
Thatcher Ulrich and Eliot Separd

  11:15 - 12:45 PM Lunch
  12:45 - 2:00 PM Image Based Rendering
Chair: Marc Levoy

- Post-Rendering Warping
William R. Mark, Leonard McMillan, Gary Bishop

- Time Critical Lumigraph Rendering
Peter-Pike Sloan, Michael F. Cohen, and Steven J. Gortler

- Navigating Static Environments Using Image-Space Simplification and Morphing
Lucia Darsa, Bruno Costa and Amitabh Varshney

  2:00 - 2:45 PM Break
  2:45 - 4:30 PM Manipulation and Motion in VR
Chair: Fred Brooks, Jr.

- An Evaluation of Techniques for Grabbing and Manipulating Remote Objects in Immersive Virtual Environments
Doug A. Bowman and Larry F. Hodges

- Image Plane Interaction Techniques in 3D Immersive Environments
Jeffrey s. Pierce, Andrew Forsberg, Matthew J. Conway, Seung Hong, and Robert Zeleznik

- Providing a Low Latency User Experience in a High Latency Application
Brook Conner and Loring S. Holden

- Managing Latency in Complex Augmented Reality Systems
Marco C. Jacobs, Mark A. Livingston, and Andrei State

  4:30- 5:15 PM Break
  5:15- 6:15 PM Modeling and Simulation: Competitiveness through Collaboration
Chair: Mike Zyda
Tuesday, April 29    
  8:30 - 10:15 AM Rendering Complex Models I
Chair: Peter Schröder

- View Dependent Culling of Dynamic Systems in Virtual Environments
Stephen Chenney and David Forsyth

- Multi-Pass Pipeline Rendering: Realism for Dynamic Environments
Paul J. Diefenbach and Norman I. Badler

- Efficient Rendering of Radiosity using Textures and Bicubic Interpolation
Rui Bastos, Michael Goslin and Hansong Zhang

- Model Simplification Using Vertex-Clustering
Kok-Lim Low and Tiow-Seng Tan

  10:15 - 11:00AM Break
  11:00 - 12:15 AM Rendering Complex Models II
Chair: Kurt Akeley

- Real-Time Occlusion Culling for Models with Large Occluders
Satyan Coorg and Seth Teller

- Accelerated Walkthrough of Large Spline Models
Subodh Kumar, Dinesh Manocha, Hansong Zhang and Kenneth E. Hoff III

- Fast Backface Culling Using Normal Masks
Hansong Zhang and Kenneth E. Hoff III

  12:15 - 1:30 PM Lunch
  1:30 - 3:15 PM Two Handed Input
Chair: Mike Zyda

- Two-Handed Direct Manipulation on the Responsive Workbench
Laurence D. Cutler, Bernd Froehlich, and Pat Hanrahan

- Two Pointer Input for 3D Interaction
Robert C. Zeleznik, Andrew S. Forsberg and Paul S. Strauss

- Attention and Visual Feedback: The Bimanual Frame of Reference
Ken Hinckley, Randy Pausch, and Dennis Proffitt

- Context Sensitive Flying Interface
Colin Ware and Daniel Fleet

  3:15 - 4:00 PM Break
  4:00 - 5:30 PM Panel: Distributed, Interactive Collaboration -- Where Is It?
Chair: Daniel J. Sandin
- Gary M. Olson, Collaboratory for Research on Electronic Work, University of Michigan
- Daniel J. Sandin, Director, Electronic Visualization Laboratory, Univ. of Illinois at Chicago
- Michael R. Macedonia, Vice President, Fraunhofer CRCG
  7:00 PM Symposium Banquet
Banquet Speaker: Linda Stone, Virtual Worlds Group, Microsoft
Wednesday, April 30    
  8:30 - 9:45 PM Geometry, Motion, and Volumes
Chair: Frank Crow

- Interactive Vessel Tracing in Volume Data
Luis Serra, Ng Hern, Chua Beng Choon, and Tim Poston

- Motion Editing with Spacetime Constraints
Michael Gleicher

- 3D ChainMail: a Fast Algorithm for Deforming Volumetric Objects
Sarah F. Gibson

  9:45 - 10:30 AM Break
  10:30 - 11:45 AM Creating and Feeling Geometric Models
Chair: Ingrid Carlbom

- Consistent Solid and Boundary Representations from Arbitrary Polygonal Data
T.M. Murali and Thomas A. Funkhouser

- Interactive Generation of Scherk-Collins Sculptures
Carlo H. Sequin, Houman Meshkin, and Laura Downs

- Direct Haptic Rendering of Sculptured Models
Thomas V. Thompson II, David Johnson and Elaine Cohen

  11:45 - 1:30 PM Lunch
  1:30 - 3:00 PM Closing Session
Capstone Address: Ronen Barzel, Pixar
Closing Remarks: Andy van Dam, Michael Cohen, David Zeltzer

1997 Symposium on Interactive 3D Graphics