1997 Symposium on Interactive 3D Graphics

April 27-30, 1997

Providence, RI

Extended abstracts due: Sept. 25, 1996

Acceptance notification: Nov. 11, 1996

Final papers for Proceedings due: Dec. 18, 1996

The focus of the symposium will be on the frontiers of real-time, interactive 3D computer graphics and multimedia.

The symposium will consist of formal paper sessions and hands-on demonstrations where research groups and vendors will demonstrate the state-of-the-art in the field. Topics of interest for technical sessions and demonstrations include:

navigating, working and playing in complex, real-time environments, including virtual worlds, Web-based systems, and visualization systems;

high-performance 3D graphics architectures, hardware, and software for interacting with virtual worlds and teleoperation systems;

innovative human-machine interface paradigms for orienting and navigating in complex, real-time graphics environments, including virtual worlds, hypermedia, and visualization systems;

novel sensory I/O devices for "seeing, hearing and feeling in the virtual world";

perceptual and psychological issues regarding multimodal interaction and operation in complex virtual spaces;

interactive model building tools for shaping, building or sculpting of objects, and the interactive assembly and manipulation of systems of parts;

languages or APIs for specifying geometry and behaviors for interactive and network based applications;

algorithms for animating complex reactive characters; authoring tools for constructing reactive models;

interactive simulations distributed over local and long-haul networks;

software for representing, designing, visualizing and interacting with complex geometry, structure and behavior.

Extended abstracts 3 to 5 pages long describing original work should reflect the contents of the final paper and the symposium presentation. Accompanying video tapes where appropriate are strongly recommended. Performance claims should be supported by actual measurements. Full explanations of any special techniques necessary to achieve real-time picture generation and display should be provided. Abstracts should clearly state what has been achieved and how this makes a contribution to the state-of-the-art in interactive 3D graphics.

The program committee will review the abstracts and notify the author(s) whether the paper will be accepted as a short or long paper, and whether the presentation will be short or long. Short papers will be 4 pages; long papers may be up to 12 pages. Short presentations will be 15 minutes; long presentations will be up to 25 minutes. Abstracts should clearly state what has been achieved and how this makes a contribution to the state- of-the-art in interactive 3D graphics. Attendance will be limited to 250 participants. Places will be reserved for up to 50 students at reduced registration rates.

Sponsored by ACM SIGGRAPH

Submit 5 copies of an extended abstract by 5:00 PM EDT, Sept. 25, 1996 to:

David Zeltzer
1997 Symposium on Interactive 3D Graphics
Massachusetts Institute of Technology
Room 36-763, 50 Vassar Street
Cambridge MA 02139
Tel.: (617) 253-5995
e-mail: dz@vetrec.mit.edu
No fax or e-mail submissions accepted.

Requests for Registration Forms and Information:

Lisa Manekofsky
Dept. of Computer Science
Brown University
Providence RI 02912
(401) 863-7654
Fax: (401) 863-7657
email: ljm@cs.brown.edu

Symposium Chair:
Andy van Dam, Brown University

Program Co-chairs:
Michael Cohen, Microsoft Research
David Zeltzer, David Sarnoff Corporation

Program Committee:
Kurt Akeley, Silicon Graphics
Fred Brooks, Jr., University of North Carolina
Ingrid Carlbom, Bell Laboratories, Lucent Technologies
Ed Catmull, PIXAR
Frank Crow, Interval Research
Jessica Hodgins, Georgia Institute of Technology
Fred Kitson, Hewlett Packard
Marc Levoy, Stanford University
Dan Ling, Microsoft
Peter Schröder, California Institute of Technology
Susumu Tachi, University of Tokyo
Michael Zyda, Naval Postgraduate School