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ACM SIGGRAPH 2003 Symposium on Interactive 3D Graphics


Symposium Program

Function-Room Correspondence

Presentations - San Carlos Ballroom II-III
Lunches/Dinner - Ferrante's Bayview (10th floor)
Demo & Exhibits Room - San Carlos Ballroom I
Office & Registration - San Francisco Room
Speaker Ready Room - San Diego Room
Student Volunteer Room - Salon 207

Sunday, 27 April 2003

Noon - 7pm: Setup

4pm - 7pm: Registration, San Francisco Room

Monday, 28 April 2003

7:45am - Registration starts, San Francisco Room

7:45am - 8:45am, Continental Breakfast, San Carlos Ballroom II-III

Welcome

8:45am - 9am: Michael Zyda, The MOVES Institute, San Carlos Ballroom II-III

Keynote

9am - 10am: Cheating, Deceit and Sleight-of-hand; How to Create Good Character Animation, Pete Docter, Director, Supervising Animator & Story Guy, Pixar.

10am - 10:30am: Break

Session - Bodies - Jeff Pierce, Chair

10:30am - 11am: A General Joint Component Framework For Realistic Articulation in Human Characters, Wei Shao, Victor Ng-Thow-Hing

11am - 11:30am: An Automatic Modeling of Human Bodies from Sizing Parameters, Hyewon Seo, Nadia Mangenat Thalmann

11:30am - Noon: Direct Manipulation of Interactive Character Skins, Alex Mohr, Luke Tokheim, Michael Gleicher

Noon - 1:30pm: Lunch in Ferrante's Bayview Room

Session - Environments - Steve Feiner, Chair

1:30pm - 2:00pm: Incorporating Dynamic Real Objects into Immersive Virtual Environments, Benjamin Lok, Samir Naik, Mary Whitton, Frederick Brooks

2:00pm - 2:30pm: Interactive Navigation in Complex Environments Using Path Planning, Brian Salomon, Maxim Garber, Ming Lin, Dinesh Manocha

2:30pm - 3:00pm: Strangers and Friends in Caves: An Exploratory Study of Collaboration in Networked IPT Systems for Extended Periods of Time, Anthony Steed, Maria Spante, Ilona Heldal, Ann-Sofie Axelsson, & Ralph Schroeder

3:00pm - 3:30pm: Non-Invasive Interactive Visualization of Architectural Environments, Christopher Niederauer, Mike Houston, Maneesh Agrawala, Greg Humphreys

3:30pm - 4:00pm: Break

Session - Unscheduled

4:00pm - 5:30pm: Unscheduled time for long discussions

7pm - 9:30pm, Dinner in Ferrante's Bayview Room

Tuesday, 29 April 2003

7:30am - 8:30am, Continental Breakfast, San Carlos Ballroom II-III

8:00am - Registration starts, San Francisco Room

Session - Light - Suya You, Chair

8:30am - 9:00am: Matrix Radiance Transfer, Jaakko Lehtinen, Jan Kautz

9:00am - 9:30am: Opacity Light Fields: Interactive Rendering of Surface Light Fields with View-Dependent Opacity, Daniel Vlasic, Hanspeter Pfister, Sergey Molinov, Radek Grzeszczuk, Wojciech Matusik

9:30am - 10am: Interactive Subsurface Scattering for Translucent Meshes, Xuejun Hao, Thomas Baby, Amitabh Varshney

10am - 10:30am: Break

Session - Big Stuff - Stephen Chenney, Chair

10:30am - 11am: Large Haptic Topographic Maps: MarsView and the Proxy Graph Algorithm, Sean Walker, J. Kenneth Salisbury

11am - 11:30am: Out-of-Core Construction and Visualization of Multiresolution Surfaces, Peter Lindstrom

11:30am - Noon: Interactive Visibility Culling in Complex Environments using Occlusion-Switches, Naga Govindaraju, Avneesh Sud, Sung-Eui Yoon, Dinesh Manocha

Noon - 1:30am: Lunch in Ferrante's Bayview Room

Invited Speaker

1:30pm - 2:30pm: Witness To A Natural Convergence: Distributed Simulation, Persistent Worlds, Interactive Gaming, Command, Control, and Future Ops. What’s Next?, Jack Thorpe

2:30pm - 3:00pm: Break

Session - Simplification and Meshes - Jeff Pierce, Chair

3:00pm - 3:30pm: Perceptually Driven Simplification of Lit, Textured Meshes, Nathaniel Williams, David Luebke, Jonathan D. Cohen, Michael Kelley, & Brenden Schubert.

3:30pm - 4:00pm: User-guided simplification, Youngihn Kho, Michael Garland

4:00pm - 4:30pm: User-Controlled Creation of Multiresolution Meshes, Erik Pojar, Dieter Schmalstieg

4:30pm - 5:00pm: Budget Sampling of Parametric Surface Patches, Subodh Kumar, Jatin Chhugani

5:30pm - 8:00pm: Demo Reception, San Carlos I

Conference attendees - bring your laptops and demo your latest work in our wireless networked demo facility! Or make a poster to hang! Or bring reprints for distribution! Let us know what you will bring so we can plan the right number of stations, zyda@movesinstitute.org

Wednesday, 30 April 2003

7:00am - 8:00am, Continental Breakfast, San Carlos Ballroom II-III

7:30am - Registration starts, San Francisco Room

Session - Simplification and Meshes continued - David Luebke, Chair

8:00am - 8:30am: Smooth Meshes for Sketch-based Freeform Modeling, Takeo Igarashii & John F. Hughes

Session - Rendering - David Luebke, Chair

8:30am - 9:00am: Interruptible Rendering, Cliff Woolley, David Luebke, Benjamin Watson, Abhinav Dayal

9:00am - 9:30am: Shear-Image Ray Casting Volume Rendering, Yin Wu, Vishal Bhatia, Hugh Lauer, Larry Seiler

9:30am - 10:00am: Interactive Image-Based Rendering using Feature Globalization, Daniel Aliaga, Dimah Yanovsky,Thomas Funkhouser, Ingrid Carlbom

10am - 10:30am: Break

10:30am - 11:00am: Detail Synthesis for Image-based Texturing, Ryan Ismert, Kavita Bala, Donald Greenberg

11:00am - 11:30am: Application of the Two-Sided Depth Test to CSG Rendering, Sudipto Guha, Shankar Krishnan, Kamesh Munagala, Suresh Venkatasubramanian

Session - Misc - Joe Marks, Chair

11:30am - Noon: Snap-Together Motion: Assembling Run-Time Animations, Michael Gleicher, Hyun-Joon Shun, Lucas Kovar, Andrew Jepsen

Noon - 1:30pm: Lunch in Ferrante's Bayview Room

Session - Panel

1:30pm - 3:00pm: Does the Metaverse start now?, Michael Zyda - The MOVES Institute (Moderator), Robert Gehorsam - There Inc., Philip Rosedale - Linden Lab, Mark Mine & Mike Goslin - Disney Internet Group, & JC Herz - Author, Joystick Nation.

3:00pm - 3:30pm: Break

Session - Misc - Joe Marks, Chair

3:30pm - 4:00pm: Specifying Interaction Surfaces Using Interaction Maps, Jeffrey Pierce, Randy Pausch

4:00pm - 4:30pm: Methods for Linking 3D Views, Matthew Plumlee, Colin Ware

4:30pm - 5:00pm: Pattern Based Procedural Textures, Sylvain Lefebvre, Fabrice Neyret

Closing Session

5:00pm - 5:15pm: Michael Zyda, The MOVES Institute

5:15pm - 7pm: teardown


Demo Papers

Demo papers are two-page papers in I3D that appear in the proceedings and are demoed in the Demo & Exhibits Room but are not presented in the formal session.

The MOVES Institute's America's Army Operations Game, Michael Zyda, Alex Mayberry, Casey Wardynski, Russ Shilling and Margaret Davis.

Using “CaveUT” to Build Immersive Displays With the Unreal Tournament Engine and a PC Cluster, Jeffrey Jacobson, University of Pittsburgh

Smoke and Mirrors, Sheldon Brown

Augmented Reality User Interfaces and Techniques for Outdoor Modeling, Wayne Piekarski & Bruce H. Thomas


Special Note for Attendees

We are happy to include your materials (paper calls for other conferences, flyers, CDs, etc.) with the proceedings and distribute them to all attendees. This free service is available to registered symposium attendees only, and is on a space-available basis. Materials you wish to be included in registration materials must arrive at the symposium site no later than Friday, April 25. (Mailing information is below.) We will also set aside a table throughout the symposium, which can be used for handouts that arrive after the Friday deadline.

Michael Zyda, SI3D
c/o Jason Abbey, Senior Event Manager
Monterey Marriott
350 Calle Principal
Monterey, CA 93940
ph. 831-647-4055
fax 831-375-4313
http://www.marriott.com/MRYCA