Research Papers

List of Accepted Papers

Large Data Sets

Multiscale 3D Navigation
James McCrae, Igor Mordatch, Michael Glueck, Azam Khan

GigaVoxels: Ray-Guided Streaming for Efficient and Detailed Voxel Rendering
Cyril Crassin, Fabrice Neyret, Sylvain Lefebvre, Elmar Eisemann

A Novel Page-Based Data Structure for Interactive Walkthroughs
Behzad Sajadi, Yan Huang, Pablo Diaz-Gutierrez, Sung-Eui Yoon, M. Gopi

Mesh Processing

Terrain Sketching
James Gain, Patrick Marais, Wolfgang Strasser

Controlling Deformable Material with Dynamic Morph Targets
Nico Galoppo, Miguel A. Otaduy, William Moss, Jason Sewall, Sean Curtis, Ming C. Lin

Automatic Linearization of Nonlinear Skinning
Ladislav Kavan, Steven Collins, Carol O'Sullivan

Global Illumination

Soft Irregular Shadow Mapping: Fast, High-Quality, and Robust Soft Shadows
Gregory S. Johnson, Allen Hux, Christopher A. Burns, Warren A. Hunt, William R. Mark, Stephen Junkins

Hair Self Shadowing and Transparency Depth Ordering Using Occupancy Maps
Erik Sintorn, Ulf Assarsson

Approximating Dynamic Global Illumination in Image Space
Tobias Ritschel, Thorsten Grosch, Hans-Peter Seidel

Multiresolution Splatting for Indirect Illumination
Greg Nichols, Chris Wyman


Screen Space Fluid Rendering with Curvature Flow
Wladimir J. van der Laan, Simon Green, Miguel Sainz

Real-Time Fluid Simulation using Discrete Sine/Cosine Transforms
Benjamin Long, Erik Reinhard

Interactive Water Streams with Sphere Scan Conversion
Rama Hoetzlein, Tobias Höllerer

Non-Photorealistic Rendering

Fast High-Quality Line Visibility
Forrester Cole, Adam Finkelstein

Dynamic Solid Textures for Real-Time Coherent Stylization
Pierre Bénard, Adrien Bousseau, Joëlle Thollot

Laplacian Lines for Real-Time Shape Illustration
Long Zhang, Ying He, Xuexiang Xie, Wei Chen


Real-Time View-Dependent Rendering of Parametric Surfaces
Christian Eisenacher, Quirin Meyer, Charles Loop

MLS-based Scalar Fields Over Triangle Meshes and Their Application in Mesh Processing
Jingyi Jin, Michael Garland, Edgar A. Ramos

Real-Time Creased Approximate Subdivision Surfaces
Denis Kovacs, Jason Mitchell, Shanon Drone, Denis Zorin

Level of Detail

Granular Visibility Queries on the GPU
Thomas Engelhardt, Carsten Dachsbacher

Parallel View-Dependent Refinement of Progressive Meshes
Liang Hu, Pedro V. Sander, Hugues Hoppe

Efficient and Practical Audio-Visual Rendering for Games using Crossmodal Perception
David Grelaud, Nicolas Bonneel, Michael Wimmer, Manuel Asselot, George Drettakis

Human Motion

Flexible Registration of Human Motion Data with Parameterized Motion Models
Yen-Lin Chen, Jianyuan Min, Jinxiang Chai

Perceptually Consistent Example-based Human Motion Retrieval
Zhigang Deng, Qin Gu, Qing Li

Human Video Textures
Matthew Flagg, Atsushi Nakazawa, Qiushuang Zhang, Sing Bing Kang, Young Kee Ryu, Irfan Essa, James M. Rehg


Crowd Patches: Populating Large-Scale Virtual Environments for Real-Time Applications
Barbara Yersin, Jonathan Maïm, Julien Pettré, Daniel Thalmann

Egocentric Affordance Fields in Pedestrian Steering
Mubbasir Kapadia, Shawn Singh, William Hewlett, Petros Faloutsos

Multiscale 3D Reference Visualization
Michael Glueck, Keenan Crane, Sean Anderson, Andres Rutnik, Azam Khan

Call For Papers:

We solicit papers that present original research related to all techniques that combine 3D computer graphics with human interaction, explicitly including (but not limited to) research that has applicability for 3D games. A more detailed list of potential topics can be found in the Call for Participation. Original papers are limited to 8 full-color pages. The submission of a video to accompany the paper is encouraged. Papers will be peer-reviewed in a single-blind process and authors notified by e-mail.

Papers should be prepared following the ACM SIGGRAPH formatting guidelines, with the provison that we will only accept Category 2 papers. Accepted papers will be published in the "Proceedings of the 2009 Symposium on Interactive 3D Graphics," an archival-quality proceedings distributed by the ACM. Best papers will be invited to submit extended versions to appear in an IEEE Transactions on Visualization and Computer Graphics (TVCG) special section on I3D 2009.

The paper submission deadline is October 24, 2008.

Acceptance notification is December 5, 2008.

Paper Submission Website

Important Dates