| Posters & Demos
Animation and Fracture
Animation and Fracture
Real-Time Anatomically Based Character Animation
Real-Time Animation of Grass
Real-Time Procedural Modeling of Fracture of Brittle Materials in Games
Collision Detection and Tracking
PCCD: Parallel Continuous Collision Detection
Collision Free Chase Camera Movement in a 3D Virtual Environment
Tracking for Entertainment and Interaction
A Study on Novel 3D Object Presentation for Games
Statistical Methods for User and Team Identification in Multiplayer Games
Level Sets, Subdivision Surfaces, and Filtering
Interactive Free-form Level Set Surface Editing Operations
Patch-based Tessellation for Dual Subdivision on GPU
Faster Filter Spreading and its Applications
Rendering and Global Illumination
Real-Time Multiple Refractions Through Deformable Objects
Screen Space Ambient Occlusion for Non-Photorealitic Rendering
Improved Octree for GPU Raytracing
Dynamic Scene Relighting Using Precomputed Visibility Cuts and Multi-Level Shadow Grids
User Interfaces, User Studies, and Perception
Drawing On and Above the Surface
Evaluation of Tactile Feedback for Teleoperated Robots
A Head-to-Head Comparison of Navigation Techniques for Exploring 3D Geoscience Data Sets
Characterizing Head Movement in First-Person Games
VolumeViewer: An Interactive Tool for Fitting Surfaces to Volume Data
Call For Posters (PDF)
The posters and demo program offers a unique opportunity to showcase innovative techniques in games and other commercial products, work in progress, student projects, late-breaking research, or non-traditional research. We encourage (but do not require) that poster presentations be accompanied by a live demo.
Submissions will be reviewed by experts in the field. Review criteria include clarity of presentation, validity of the results, originality of the work, and contribution to the interactive graphics, games, and HCI communities.
Poster and demo submissions should consist of:
Posters and demos can be submitted electronically at: . If you plan to submit large files (greater than 5 MB), please send a link to a FTP or HTTP location where the file can be downloaded. If this is infeasible, please make arrangements with the posters chair prior to submission.
Accepted poster authors will have an opportunity to present a 1-2 minute talk during a poster "Fast Forward" session. A special poster session scheduled during the conference will provide a more informal setting to present your work, allowing one-on-one discussions with attendees. Poster presenters will be responsible for printing and transporting their own poster. You should plan to give demos on a laptop, as we may be unable to guarantee access to a power supply during the poster session.
The poster and demo submission deadline is December 19th, 2008.
Acceptance notification is January 9th, 2009.
Further logistical details will be posted as the conference nears.