I3D'10 Conference Schedule

Friday, February 19

8:00 am Breakfast & Registration
8:45 am Welcome
9:00 am Keynote Address, Demetri Terzopoulos
Biomechanical and Artificial Life Simulation of Humans for Computer Animation and Games
10:30am Coffee Break
11:00am Papers Session: Physics Simulation
12:00pm Lunch Break (on your own; many restaurants nearby)
1:30pm Papers Session: Character Animation
3:00pm Coffee Break
3:30pm Papers Session: Fast Rendering Representations
5:00pm Adjourn for the evening

Saturday, February 20

8:00 am Breakfast & Registration
8:30 am Papers Session: GPU Archtectures & Techniques
10:00 am Coffee Break
10:30 am Papers Session: Scattering and Light Propagation
12:00 pm Lunch Break (on your own; many restaurants nearby)
1:30 pm Papers Session: NPR and Surface Enhancement
3:00 pm Coffee Break
3:30 pm Posters Fast Forward Session
4:00 pm Posters Session
(Mingle & talk with poster authors on the Terrace Level)
6:00 pm Banquet Dinner
Dinner Presentation, Peter Shirley
Interactive Realism: A Call to Arms
9:00 pm Adjourn for the evening

Sunday, February 21

8:00 am Breakfast & Registration
8:30 am Papers Session: Shadows and Transparency
10:00 am Coffee Break
10:30 am Capstone Address, Peter-Pike Sloan
The Evolution of Precomputed Lighting for Games
12:00 pm Lunch Break (on your own; many restaurants nearby)
1:30 pm Papers Session: Normals and Textures
3:00 pm Closing Remarks and Presentation of Awards
3:30 pm Discussion of I3D 2010 and Planning Session for I3D 2011
(Be heard and contribute ideas for future I3D symposia!)


Important Dates