Program

The virtual conference spans Monday September 14 through Friday September 18, about three hours each day. All times are United States PDT, Pacific Daylight Time.

Monday, 14 September 2020

9:00 am to 12:35 pm

9:00 am Welcome
9:10 am Posters Fast Forward
9:15 am Keynote: Ming Lin (University of Maryland, College Park)
10:15 am Papers 1: Collisions and Physics
Session Chair:
11:15 am Papers 2: Textures and Geometry
Session Chair:

Tuesday, 15 September 2020

9:00 am to 12:15 pm

9:00 am Welcome
9:05 am Keynote: Rachel Rose (ILM) and Naty Hoffman (Lucasfilm)
10:15 am Papers 3: Modeling and Content
Session Chair:
11:35 am Papers 4: Perception and Performance
Session Chair:
6:00 pm Social after hours: Puzzled Pint (details forthcoming)

Wednesday, 16 September 2020

9:00 am to 12:00 noon


Session Chair: Zdravko Velinov
9:00 am Welcome and Posters how-to
9:10 am Papers 5: Lighting and Light Transport
Session Chair:
10:50 am Posters welcome and navigation training
11:00 am Virtual Posters Session

Thursday, 17 September 2020

9:00 am to 12:25 pm

9:00 am Welcome and Posters how-to
9:05 am Keynote: Julien Pettré (Inria)
10:05 am Papers 6: Characters and Crowds
Session Chair:
11:05 am Papers 7: Capturing the Real World
Session Chair:

Friday, 18 September 2020

9:00 am to 12:15 pm

9:00 am Welcome
9:05 am Keynote: TBD (Epic/Unreal)
10:05 am Papers 8: GPU Techniques and Data Structures
Session Chair:
11:45 am Wrap up, awards, and Town Hall

Important Dates

  • Paper submission deadline:
    20 December 2019
  • Paper notifications:
    14 February 2020
  • Camera-ready deadline:
    28 February 2020
  • Travel grant submission deadline:
    1 March 2020
  • PACM revisions deadline:
    13 March 2020
  • Revised Poster submission deadline:
    9 August 2020
  • Revised Poster notifications:
    16 August 2020
  • Conference:
    15 - 17 September 2020

Submission Website

Registration

  • TBA

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